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- {
- // maps will be loaded and saved from <basepath>/maps
- "basepath" "g:\quake2\baseq2"
-
- // you are using your local machine to bsp, set rshcmd to ""
- // and remotebasebath to the same thing as basepath.
- // if you are using a remote unix host, remotebasepath
- // will usually be different.
- "rshcmd" "rsh seera"
- "remotebasepath" "/limbo/quake2/baseq2"
-
- // the entity classes are found by parsing through
- // all the files in <entitypath>, looking for
- // /*QUAKED comments
- "entitypath" "g:\quake2\code\game\*.c"
-
- // the "textures" menu is filled with all of the directories
- // found under <texturepath>. All texture references from maps
- // have <texturepath> implicitly prepended.
- // The textures directory can be duplicated on a local harddrive
- // for better performance.
- "texturepath" "g:\quake2\baseq2\textures"
-
- // every five minutes, the editor will autosave a map if it is dirty.
- // this should be on a local drive, so multiple people editing
- // maps don't collide
- "autosave" "c:\autosave.map"
-
- // the "bsp" menu in QuakeEd is filled with the following bsp_* commands
- // when selected, the value string will be expanded then executed in the
- // background.
- // ! will be replaced with <rshcmd>
- // $ will be replaced with <remotebasepath>/maps/<currentmap>
- // @ is changed to a quote(in case you need one in the command line)
-
- "bsp_Relight_Qrad" "! qbsp3 -onlyents $ && ! qrad3 $"
- "bsp_novis" "! qbsp3 $"
- "bsp_Entities" "! qbsp3 -onlyents $"
- "bsp_FullVis (nowater)" "! qbsp3 -nowater $ && ! qvis3 $ && ! qrad3 $"
- "bsp_FullVis" "! qbsp3 $ && ! qvis3 $ && ! qrad3 $"
- "bsp_FullVis (no qrad)" "! qbsp3 $ && ! qvis3 $"
- "bsp_FullVis (qrad -extra)" "! qbsp3 $ && ! qvis3 $ && ! qrad3 -extra $"
- "bsp_FullVis (qrad -maxlt -extra)" "! qbsp3 $ && ! qvis3 $ && ! qrad3 -maxlight 1 -extra $"
- "bsp_FullVis (nodetail, qrad -extra)" "! qbsp3 -nodetail $ && ! qvis3 $ && ! qrad3 -extra $"
- "bsp_FastVis" "! qbsp3 $ && ! qvis3 -fast $ && ! qrad3 $"
- "bsp_FastVis (nowater)" "! qbsp3 -nowater $ && ! qvis3 -fast $ && ! qrad3 $"
- }
-